fixed error where friendly spells targeted enemies instead of friends (!!)
made early game rng more forgiving. added additional supplies to dungeon 1 and 2. enemies now drop slightly more gold. overworld encounter rate is reduced. enemies are now marginally more likely to attack a defending character. "Grit" now heals poison and other weak status. "Restore" MP cost reduced to 3, "Fine" to 2. Sorceress class skill changed.
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fixed error where friendly spells targeted enemies instead of friends (!!)
made early game rng more forgiving. added additional supplies to dungeon 1 and 2. enemies now drop slightly more gold. overworld encounter rate is reduced. enemies are now marginally more likely to attack a defending character. "Grit" now heals poison and other weak status. "Restore" MP cost reduced to 3, "Fine" to 2. Sorceress class skill changed.
this is like rough draft. if anyone have complaint, criticism, need help, found bug, etc, feel happy to leave comment =). thanks for your interest
wow
nice game
thanks for trying it!